Every card has a sun number and a moon number. Which one counts depends on the sky over its shrine, and
the tide keeps flipping the skies. Take two of the three shrines to win.
The Voyage
Pass the device over. Your hand stays hidden until you're ready.
How to play
Two numbers, one counts. Every card has a sun number (top) and a moon number (bottom). In a
shrine, only the number for that shrine's sky counts. Cards turn so that number is on top.
Play one card a turn. Drag it to your side of a shrine, or tap the card and then the shrine.
Each side holds four cards. Then you draw.
The tide flips skies. After you and your opponent have both moved, the tide flips the sky of
the shrine with the wave marker. Then the marker moves to the next shrine.
Full shrines are decided. When both sides of a shrine are full, its sky locks and the higher
total takes the shrine. On a tie, whoever filled their side first takes it.
Take two shrines to win. If you each take one, the higher total across all three shrines
wins. If nobody can play, every open shrine is decided as it stands.
A plain card's two numbers always add up to 10, so a card that's strong under the sun is weak under the moon.
Whoever goes first gets an extra card, because going second is an advantage.
Special cards
Keyboard
Number keys pick a card from your hand. Q, W and E play it to the left, middle or right shrine. Esc cancels.